Avatar

Yeo WeiQuan

Software Engineer / Game Developer

Singapore

yeoweiquan@gmail.com

www.linkedin.com/in/wqy-104cd9e/


AboutMe:

I am a developer graduating from BSC in Interactive media and Game Development from Digipen(SIT). Studying in game development as well as computer science, I am passionate in various programming subjects as well as game designs. Other than CS my experiences have also trained in UI/UX and 3D modeling.

Technical Skills

Software Development:

MS Visual Studio, Unity, Android Studio

Programming Languages:

C++, C#, Python, Javascript, SQL

Markup Languages:

HTML, XML, XODR, YAML

UI/UX:

Figma, Photoshop, GIMP

Others:

Linux (Ubuntu), GIT, Jira, Blender



Projects

SnailsVsSlimes
Main Roles: Programmer / Art
Year 1 Trimester 1

Snails Vs Slimes is a tower defense game inspired by Plants Vs Zombie, it's a group project that me and my teammates have created for a software engineering module in Digipen. This game is the first ever game that I have officially created.

SnailsVsSlimes
Built Different
Main Roles: Team Lead / Programmer
Year 1 Trimester 2

Built Different is a 2D platformer game made for our second game project in Digipen. The main concept of the game is for the player to build blocks with limited resources to help them avoid traps and reach the door for each level.



TouchDown
Main Roles: Tech Lead / Programmer
Year 2 Trimester 1 and 2

TouchDown is a typing and strategy mash-up game where the player will have to type words for currency to spawn robotic troops to attack the alien enemies. This is the third project that I have worked on in Digipen and the game is made on a custom engine that our team built for this project.



Witch Way Up
Main Roles: Product Manager / Programmer
Year 3 Trimester 1 and 2

Witch Way Up is a third-person puzzle-solving game where players have to solve puzzles spanning two different dimensions in order to escape a possibly deadly trap by the evil witch. The game involves exploring the 2 dimensions via 2 different characters in order to solve light rays and pressure plate puzzles to open locked doors.


Work Experience

Map Annotation Intern at Venti Technologies
Jul 2024 - Current

As a map annotation Intern I was task with developing python script tools to assist the team with processing map geometries and validations of map updates.


Augmented Reality Software Engineer at ST Microelectronics
Nov 2020 - Aug 2021

As a Augmented Reality Software Engineer trainee, I was tasked to create 3D models and work with simulation software to support digital twin efforts of factories.


National Service (SAF Mapping Unit)
Oct 2018 - Oct 2020

Assisted in automating parts of mapping processes


C++ Programming Intern at Tribal World Wide
Apr 2017 - Sep 2017

As a C++ programming intern, I was task to assit in a openCV based API for real time image manipulation as well as assist in testing on chat bot APIs.